I am a freelance Composer and Sound Designer with 20+ years of experience working in video games.
Education
Título Superior, Music Composition – Conservatorio Superior de Música, Vigo, Spain
Título Superior, Piano Performance – Conservatorio Superior de Música, Vigo, Spain
CCMIX Scholarship (Electroacoustic Composition) – Paris, France
Key Skills
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- Sound Design and editing (sound forge, izotope, vegas, reaper, pro tools)
- Live recording, VO recording
- Music Composition (classic, world, electronic), and Piano Performance
- Audio systems design using Wwise and/or Unity
Experience
2020-Present | Game Developer – subROV: Underwater Discoveries
Full game development: design, programming, 3D modeling, music and sound creation, production (with contractors)
2014-Present | Freelance Composer and Sound Designer
The Möbius Machine – All Music and Sound, including audio systems design in Unity
BH Trials– All Music and Sound, including audio systems design in Unity
Dawn of Man – All Music and Sound, including audio systems design in Unity
2014-Present | Project Creator – miniMO synthesizer
Integral product development including circuit design, programming, product design, website design, packaging, and sales management
2013 | Lead Audio Designer (Elite: Dangerous) at Frontier Developments
Elite: Dangerous – Project layout and organization (Wwise), audio systems design, General Sound Design
Zoo Tycoon – I didn’t work in the project but was credited in it, as the Audio Team reused part of my work from previous projects
2010-2013 | Senior Audio Designer at Frontier Developments
Kinect Disneyland Adventures (360) | Disneyland Adventures (Xbox One) – General Sound Design and Audio systems design (Wwise); in charge of VO supervision for the whole project
Kinectimals – General Sound Design and Audio systems design (Wwise)
2008-2009 | Sound Designer at Grin
Wanted: Weapons of Fate – General Sound Design and Audio systems design (proprietary engine)
Bionic Commando – Credited as a Composer for the piano version of the main theme
2006-2008 | Production Assistant, Composer, and Sound Designer at UCGames
I helped developing small games and prototypes for the company and third parties.
Unfortunately almost none of that work was made public, except for the tutorials I wrote at instructables for SQR, a game I codesigned and built prototypes for
2004-2009 | Composer and Sound Designer for Glest
All Music and Sound, including audio systems design (proprietary engine)
Glest was awarded 1st Prize at the Playstation ArtFutura Video Game Award
2003-04 | Composer and Sound Designer at Argos Labs
El Cid – All Music and Sound Design (asset creation)
Premiered Pieces
“Canción de lo Nuevo y de lo viejo”, for full orquestra – CSMV, Vigo (sp), 2008
“Rito de Pasaje”, chamber group – CSMV, Vigo, 2008
“Sonata for Basson&Piano” – Saskatoon Music Festival, Saskatoon (cn) 2005
“POMS -Petits Objets Musicaux” – Festival de Création Contemporaine et Musique Electronique, Paris (fr), 2004 | Festival Corpi del Suono, L’Aquila (it
Other Works
“Recombinant Art 01”, Electroacoustic Music Album, Twelfthroot, 2005
“Aphlar”, short animated movie, TVG, 2002 – Composer, Sound Designer
“Arguments”, Electronic Music Album, Runa Records, 2001